ase respect that it is a W.I.P. Many things are scheduled to be done/redone/added/removed etc.
Known issues....
None that we remember
This release features reworked physics for all cars, that more accurately model the real life components and fully utilise the "RealFeel" FFB plugin.
The start folder of the archive is "rfactor", so if your install is "c:/games/rfactor" you need to extract to "c:/games".
There are no extra skins folders in this release
Delete the old "caterham" folder from your "vehicles" folder before extracting (backup any skins you want to keep 1st, as there are no extra skins folders in this release)
Main changes from v1.0a ...
All cars have had reworked physics that more accurately model the real life components and to make full use of the "realfeel" FFB plugin.
The 3 types of tyre are now graphically represented by the sidewall and tread.
10 spoke wheels are paintable by having an EXTRA1 texture with the same name as the main skin. The canvas cover has had a makeover and is also paintable by having an EXTRA2 texture with the same name as the main texture... IE my_skin.dds, my_skinEXTRA1.dds & my_skinEXTRA2.dds
A new main skin template is included for Photoshop.
A new rollbar is included in the upgrades. Real track rules insist on at least this type of rollbar for track use.
1 or 2 bugs have been squished and other minor graphical adjustments made.
Amazing looks but poor physics.... I`ve downloaded this mod and really enjoyed the beautifully made cars! Gorgeously done!
However- the physics still need some serious work: The cars feel way too soft, it`s like if they just hover 1" ABOVE the track´s surface, you never have the feeling that the cars are actually rolling ON the pavement.
I wish you would convert your cars for GTR Evo and simply use their Caterham-physics for your much better skins- that would be a perfect match! Couldn`t you do this?
regards,
Rotty
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