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V8Factor
 
 

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V8Factor
Version: 1.20
Region: Europa
Datum: 29.09.2008
Freigeschaltet von: Nuke
Autor/Ersteller: Team ORSM
Konstruktion: touring
Bereich: real
Konstruktion: scratch
Dateigröße: 138,0 MB
Downloads: 56
Geschätze Dauer: Modem: 05:44:32
ISDN: 05:01:28
DSL 1000: 00:18:50
DSL 2000: 00:09:25
DSL 6000: 00:03:08
DSL 10000: 00:01:53
Beschreibung:

It is with great pleasure we announce the release of the V8Factor 2006 V1.2 Patch.

Requires rFactor v1250 or above and V8Factor 2006 v1.0 AND v1.1 already installed.

NOTE: The Bathurst track is updated in this installer to v1.2 however due to an oversight the the version number remains at v1.1

PLEASE DO NOT MAKE HELP AND SUPPORT REQUESTS HERE. Use our official forum at the following URL:
http://forum.rscnet.org/forumdisplay.php?f=951

------------------------------------------------
V8Factor 2006 (V8F)
Australian V8 Supercars MOD for rFactor
by
ORSM : Ozzie Racing Sim Modders (ORSM)
http://www.teamorsm.org

Version 1.2 - June 2008

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Installation:
Follow the instructions in the V8Factor Installer. Please make sure you select the correct path to your rFactor installation. Files will be automatically installed.

NOTE ABOUT ALTERNATIVE INSTALLATION METHOD ('Manual' installation): The automatic installer works perfectly however if you choose to manually install the patch please note that the instructions in the readme file are incorrect and you will not find the batch file in the extracted files. You can still go ahead with the file copy procedure, however if you find you then have a non working Motec display in the Holden VZ cockpit please download and install the "V8F_v1.2 ManualInstallFix (broken Motec fix)". This problem only occurs with manual installations for players who have switched their Holden VZ PI display to the Motec.

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In this patch:

* Bathurst track fixes & improvements
- Esses cut discourager made less severe
- A few graphical tweaks

* Physics overhaul
- complete overhaul of all aspects of the physics. The cars now have a live rear axle with simulated Watts Link which also includes the abilty to adjust the rear roll centre in the garage and in pitstops (use the trackbar settings). There are also significant changes to the front and rear end geometry, tyres, springs, shocks, aero, brakes, etc..
- NOTE: previous garage setups may cause unexpected handling

* AI fixes & improvements
- extensive changes to AI physics providing improved race behaviour
- talent files reworked

* Misc
- new Force Feedback upgrade for use with RealFeel plugin

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Special Features:

UPGRADES: V8Factor includes a few goodies to help you enjoy the racing experience. We have utilised rFactor's upgrades system to allow for more customisation options. You can select different levels of cockpit detail for example, add or remove a supplementary mirror, change wheels, change exhaust position, and even change steering wheel types and readout displays. Make sure you take a look at the upgrades system and try some of the changes. NOTE: These upgrades are visual only and have no performance differences. Exhaust positions should be taken into account if painting new skins.

MOTEC MODE FOR VZ: By default the Ford Falcon BA cockpit has a motec display unit while the Holden VZ Commodore cockpit has a PI display. For those who would prefer a Motec display in the VZ there is a small utility to globally change the PI unit to a motec unit in all VZ's. You should find a new icon on your desktop labelled "V8F VZ Motec Display Toggle". While the game is not loaded, simply run it to change to motec and run it again if you wish to return to the PI unit. The icon links to a file in the GamedataVehiclesV8Factor folder called "TOGGLE_VZ_MOTEC.bat" which you can run directly from there if you prefer. NOTE ON MOTEC MODE FOR VZ: in Upgrades for your vehicle under Dash Unit you MUST install the "Mounted on Steering Column" option or you will have no working display at all.

VZ VIRTUAL MIRROR: For those who find the VZ virtual mirror too high there is an alternative mirror file which is set lower. To use it simply go to GamedataVehiclesV8Factor and rename the file "VZ_VMIRROR.low" to "VZ_VMIRROR.gmt". Rename it back again to turn it off.

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Suggested Game Settings:
-----------------------
If you use a wheel as your controller you will get much better feel and response in driving the cars by setting "Speed Sensitive Steering" to zero (move the slider all the way to the left).

Also very important is the Controller.ini setting called "Steer Ratio Speed". This acts as a secondary kind of Speed Sensitive Steering and increases your steering lock to help get your car out of the garage and into the pitlane at slow speeds. However by default rFactor sets this to 20 metres per second which equates to 72Km/H. That means in slow hairpins or while trying to recover while going off track you may have your steering lock significantly increased without realising it. We suggest setting this parameter to zero, or 10 at the most (36km/h).

eg. Steer Ratio Speed="0.00000"

We suggest you take a little time to 'tweak' all your controller settings to make sure you are getting the most responsive input for your particular controller.

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Suggested Player file settings:
------------------------------
Your Player file is called "[yourplayername].PLR" located in rFactor/UserData/[yourplayername] and can be opened in Notepad. NOTE: Editing the PLR file is done at your own risk. We suggest you backup the file by renaming it to [yourplayername].bak before editing.

- Low Detail UI="0" -> Default is "1". Increase the visual quality of the User Interface (UI) by making this value "0".

- Autocalibrate AI Mode="0" -> Default is "0". When this feature is switched on (by changing it to "1") rFactor ignores the talent files, meaning all AI will have the same skills as each other. If you are not creating track learning files make sure its set on "0" for the best AI racing.

AI Limiter="0.00000" -> Default is "1". The V8Factor AI race better when this parameter is set to zero. Otherwise you occasionally get one or two cars having an extremely slow lap, which tends to cause collisions.

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Recommended RealFeel plugin settings:
------------------------------------
NOTE: Steering rack is now behind the axles and so reelfeel forces are no longer reversed.

[V8 Supercar]
MaxForceAtSteeringRack=1500.000000
SteeringDamper=2500.000000
FFBMixerRealFeelPercent=100.000000
SmoothingLevel=1

These are subject to personal taste as well as the type of wheel you use.

------------------------------------------------------------------

This information (and credits) is also contained in the V8F_README.TXT file located in your base rFactor folder.

Thankyou for playing V8Factor 2006 by Team ORSM

------------------------------------------------------------------

We invite you to check out our official forum:

http://forum.rscnet.org/forumdisplay.php?f=951

And our official website:

http://www.teamorsm.com
(hosted by v8gaming)

------------------------------------------------------------------

In memory of the Legendary Peter Brock 1945 - 2006
He will remain always the "King of the Mountain"
 

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Mirrors/Updates
» V8F_v1.2 ManualInstallFix (broken Motec fix)
» V8Factor Hi Res Car Skins
» V8Factor 1.2 Patch Install (V8's & Bathurst)
» V8Factor 1.1 Patch Install (V8 Supercars & Bathurst)
» V8Factor 1.1 HiRes Skins Patch
» V8Factor 1.0 Install (V8 Supercars & Bathurst)
» V8 Supercars Car Template (2048)

 
 
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