This is my first track, initially started GPL track, but never finished as i lost interest in this sim. now converted to rfactor and reworked. Modelling/Mapping is beeing made with 3DSimEd and Wings3D.
Some Objects are taken from original ISI tracks.
Known Bugs: AI is provisional. DO NOT skip the formation lap, as teleport is not set in the AIW. Best to do standing starts. The AI line is not the best, as i've driven it with a gamepad ;-)
2 DO: Modelling/Texturing/Mapping. More objects to add. Complete new AI. FPS optimisation. Some parts of the track and its TSOs are very provisional or old (e.g. houses from original Papy tracks) or just some tryouts to learn more about trackediting.