North Point Version 1.0
A conversion from SCGT to rFactor
Version 1.0 completed June 17, 2006
Original Track Author: ISI
Conversion By: Bud Lucas and Andy Glenn using 3D SimEd
Assisted By: PhilRob and Jose Swervo
This conversion was to be a 'Tide Me Over' until a proper scratch built track could be made, my meager talents restrict me to conversions only.
There are 12 pit spots, 36 garage slots and 36 starting grid locations.
This track is intended for mid to low-end computer systems as it does not include bump or spec map info.
Bugs:
All DX settings have been tested, but work was done using the DX8 setting so there might be problems at DX9, not all video cards perform the same.
The shadows have not been activated.
Track night lighting has not been activated but vision during night races is still good.
Recommended Settings:
To improve FPS set shadows at Medium.
For best track visuals set Customize\Settings\Display\Texture Detail to Full, there will be a minor reduction in FPS but the improved visuals are worth it.
Recommend the 'Track Default' race starting time be used, you will find it between 11:30 PM and 12:00 AM under the Customize/Settings/Race tabs once the game is started.
Special thanks to PhilRob for all his help and advice, Jose Swervo for his beta testing and great feedback, and to ISI the original track author for building a fantastic foundation for us to convert. The only major change from the original was the addition of a couple of trees ....... :-)
Enjoy,
Bud Lucas
Version 2.0 completed May 12,2008
Updated by : Slider916/cammel
Loading screens by: Pain-less
Many thanks to Bud Lucas for allowing this update.
Added in 2.0:
-40 car grid 20 pitboxes
-Garage area
-Shadows
-Nightlighting
-Long course
Modified Textures from:
-derDumeklemmers: Arctic circle track
-Ennis :btb textures
Enjoy.
slider916/cammel
I have also extended the Start Lights further down the straight (I always start at the back and can never see them) :-(
After my release of the GTL + GTR2 versions there were requests for the rFactor original.
Thanks to Bud Lucas, slider916 & cammel for giving me permission to host it here for our rFactor community.
Enjoy,
sunalp2
Screen shots: HistorX (of course) :-)
extract to rFactor\GameData\Locations
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